Monsters render

FTWSoul

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Have anyone figure out how to render monster to show farther when camera is zoom out? monsters, npc, and players only render to show in a certain distance of the camera. when camera tweak are used, monsters, npc, and players will not show on the full camera zoom out map. I don't know if this is possible since it is a older game. i have a long monitor and it would be nice to get this fix to show.
 
that not a thing u can do by tweak only , u have to check submap.cpp and how it send beingseen , character's in range renders it use static distant view render
and that for optimize the game and avoid fps drop , if u add more obj,character's in render view fps will drop alot
 
You can just change it in MapRes.cpp GameServer
,m_csEyeshotCellWidth(800),m_csEyeshotCellHeight(800)
on
,m_csEyeshotCellWidth(1600),m_csEyeshotCellHeight(1600)

This will increase the range of characters displayed on the minimap and on the stage.
But this sometimes causes the character to be thrown back and the client to freeze. It is likely that you need to look at the sizes of the packets associated with this.I am not involved in this, and I do not want to go into it, as increasing the range of vision will have a significant impact on the balance and game mechanics.
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