Chaos Pirates

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Chaos Pirates
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Chaos Tower
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chaospirates.com
Chaos Pirates
Set sail in a pirate fantasy MMORPG built for PC and Android. Fight through three new mazes, face the seven bosses of the Necropolis, and push on to the Chaos Tower beyond the Styx.
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Rates: Drop 1x, Fairy 1x, with our own EXP curve. Level cap 120.

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The seven bosses of the Necropolis

Play anywhere

Play on PC or Android
The same world and the same characters on your computer or your phone. The Android app will not be on the app stores: at launch you will download it straight from our website. Mac and iPhone versions are planned.

Built for touch
The phone controls were designed for thumbs, not shrunk down from the desktop. Voice to text is in for chat, and PvP works on the phone too.

A cleaner game to play

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DirectX 11, 64-bit
A modern 64-bit DirectX 11 engine that sharpens the whole picture: crisper particle effects, cleaner outlines, and fine details that simply look better in motion.

A fresh look
The whole PC client wears a slim noir look: a new HUD with a round minimap, a new action bar, name plates, every window and tooltip, from the smithing and lifeskill menus to login and character select. Chat can be moved or hidden, and the target plate shows a live 3D portrait. A new painted login screen and seven new loading screens round it off.

The Atlas
Gems, titles and affixes, blueprints and daily points, all inside the game. No alt-tabbing to a wiki.

Timers
When each maze opens, and every boss and mini boss with its respawn clock and who killed it last.

Boss telegraphs
Big attacks show a ring on the ground that fills before they land, so you can see them coming and get out of the way.

Faster movement and combat
Movement and skill speeds are tuned to feel quicker without changing the rules underneath. A click to move starts at once, a new click while you run turns you smoothly without a stop, and walking no longer drags behind your real speed. Combat skill animations play in three quarters of their standard time, and weapon attacks swing quickly and then hold ready for the next hit, so your character finishes each motion instead of being cut off. Damage timing and cooldowns still follow the server exactly, so faster animations never give anyone an edge. Monsters think and react faster too.

Quality of life
Learn and level your class skills straight from the Skills menu. No skill books.
A wider camera, up to 140 FPS, modern and ultrawide resolutions, and an interface you can resize.
A new Cinematic camera, on PC and phone. Switch it on in Display and zoom in for a low, over-the-shoulder view under a bright sky with drifting clouds, or zoom out for the standard view. Walls and terrain fade out of your way, giant monsters stay in frame, and the camera can follow you on its own or stay where you leave it.
A quest log that keeps the quests you have finished, shows how much of each level band you have done, and gives a hint for every quest you have not found yet: who gives it, and where.
Item links in chat: Shift-click an item to share it, and anyone can hover or tap the link for its full tooltip.
Lifetime kill counters on your character sheet: monster kills, kill assists and player kills. Healers and tanks earn assists too.
A slide-out Esc menu, inventory filters for the gear your class can use, and skill tooltips with real numbers.
NPC dialogue names who is speaking, and Monster Info shows the real EXP each monster gives.
Coral skills no longer need a coral. Explorers and Voyagers cast without one.

New class lines

Shieldbearer and White Knight
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Carsise has a new path. At level 10, take the Shieldbearer trial with Castle Guard Peter instead of becoming a Swordsman, then become a White Knight at level 40. It is a dedicated tank built around a sword and shield, with the highest Max HP growth of any class. Its Heavy Knight trait turns part of your Defense into attack and speeds up your swings while a shield is equipped.

Shield Taunt pulls every monster around you onto the shield, Vital Blow charges an out-of-reach target from up to 15 m away, and Life Shield turns your own health into a barrier. The class comes with 144 new items, from the newbie chests up to level 105 gear, and its own sword and shield title ladders in the Soul Forge. At Rebirth, any Carsise can choose the White Knight path with the Goddess and learn Immolate, a holy fire you can switch on while a shield is equipped. It burns up to 12 enemies around you every second.
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Starthief and Nightsaint
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Ami has a new path of her own. At level 10, take the Starthief trial with the Mysterious Granny in Argent City, then become a Nightsaint at level 40. It is an assassin mage that fights with a dagger in each hand and draws all of its magic from Spirit, and the Nightsaint has the highest magic multiplier of any class.

Celestial Shift swaps between two forms at any time, and almost every skill changes with them. In Starfall you are a ranged caster of light: Starbolt fires bolts of starlight and Starstep blinks you straight to your cursor. In Voidwalk you are a shadow assassin, with thrown shadow daggers, Curses that stack, stealth, and Nightfang, a stab that hits twice as hard from behind or from stealth. Twelve skills in all, five of them the Nightsaint's own, including Prism Lance, Sentence, a finisher that bursts the marks and curses on its target, and Eclipse, its ultimate. The line has its own daggers and gear at every level: six Starthief sets, sixteen Nightsaint sets with matching daggers up to level 75, and its own pieces from there to level 105.
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The world

Winter Island
An endgame island for level 90 and up that you sail to by boat, with its own monsters, town and NPCs. It holds two mazes, Aurora for PvE and Dark with PvP on, each with raid bosses at the end. Both floors of the Dark maze open together every three hours.
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Winter Island
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The 2nd Aurora Area and its boss, Fury Kara
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The 2nd Dark Area and its boss, the Morpheus Abyss Demon

Three new mazes
Three original mazes for levels 45 to 65, all open from release and each with its own look. Each has two floors of branching paths, dead ends and loops, and they open on a timer. Every floor is a PK zone. Captains guard the way down, and a boss waits at the bottom with a portal home beside it. The floor chests can hold a coffer for your class with a belt, bracelet or handguard of that maze's tier, already unsealed and ready to wear, and regular monsters can drop attribute gems.

Brass Bastion (Lv45): the clockwork foundry of a vanished engineers' guild.
Enter from Shaitan City. Four captains guard floor 1, and the way down opens once all four fall.
The Halberd Warmaster guards floor 2, and The Foreman waits at the bottom. He always drops a chest with a Lv45 sealed glove or boot.
A loot maze: no kill EXP, but seven floor chests that can hold your class's Lv45 accessory coffer.
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Brass Bastion (Lv45) and its boss, The Foreman

Mycelium Deep (Lv55): giant glowing mushroom caverns.
Enter from Argent City. The Matriarch and the Champion hold floor 1, and the way down opens once both fall.
The Myconid Elder Shaman guards floor 2, and The Mother Cap waits at the bottom. She always drops a chest with a Lv55 sealed glove or boot.
A loot maze: no kill EXP, but seven floor chests that can hold your class's Lv55 accessory coffer.
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Mycelium Deep (Lv55) and its boss, The Mother Cap

Thunderhead Spire (Lv65): storm-wrapped sky islands chained together.
Enter from Icicle Castle. The Wandering Storm holds floor 1, and a second one roams floor 2. Each comes back 3 hours after it falls.
The Thunder Roc waits at the bottom and drops a chest with a Lv65 sealed glove or boot 60% of the time.
Normal EXP here, plus seven floor chests that can hold your class's Lv65 accessory coffer.
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Thunderhead Spire (Lv65) and its boss, The Thunder Roc
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Necropolis
Past Hell lies the land of the dead. Necropolis is the new endgame for level 85 and up across the River of Styx, a haunted mainland and four river isles climbing all the way to level 120. A drowned ferryman's tale leads you in, each crossing stays shut until its warden falls, and the runes they leave behind unseal the Gravesworn sets.
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The mainland (Lv90 to 100): ships land at the Ascaron Outpost, with Gravewatch, Bellmoor, the Siegefield and the Marrow Quarry beyond, and Vigil Haven as a safe harbour in the south-west.
Five hunting grounds around the Lich's city, from the Styx Frontier off the boat to the Ritual Grounds at the gate.
Two wardens hold the crossing to Acheron: Malgorath the Deathwarden and Duskmaw Harrower.
Four daily quests, and Vigil Haven has its own ferryman, blacksmith and recovery food.
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The Necropolis mainland

Acheron (Lv95 to 105): the ferry river without a ferry, where the Shrouded Baron takes the coin and keeps the passenger.
A marsh basin of bone and driftwood, with barrows, a causeway and the Baron's misty court.
Malvorath the Shrouded Baron guards the rift to Lethe.
Three daily quests from the haven's ferryman, harbour warden and cook.
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Acheron and its boss, Malvorath the Shrouded Baron

Lethe (Lv100 to 110): the river of forgetting, a drowned garden that forgot who it serves, starting with its guardian.
An old faerie water garden of marble terraces and milky water, with a safe haven.
The Crimsonwing Reaver guards the rift to Cocytus, and the elite Swanblade of Raphael roams the garden.
Three daily quests.
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Lethe and its boss, the Crimsonwing Reaver

Cocytus (Lv105 to 115): the frozen river where traitors freeze, and the Ice Titan waits in the deepest chamber.
A glacier rim and a winding ice labyrinth, with the haven at the cave mouth.
The Ice Titan guards the rift to Phlegethon, and the elite Shardguard of the Titan stands in the ice.
Three daily quests.
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Cocytus and its boss, the Ice Titan

Phlegethon (Lv110 to 120): the river of fire and the Lich's forge, with lava that burns cyan and crater slopes you can climb.
A spiral road climbs the coast and the crater rim across three lava bridges.
Typhon hovers over the ledge on glowing cyan wings and breathes Azure Breath, a blue flame jet across the ground in front of it. Watch for the warning and get out of the cone.
The elite Obsidian Warlords patrol the crater, and the Last Crossing leads back to Abaddon 4.
Three daily quests, the last at level 119.
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Phlegethon and its boss, Typhon

Sixteen elites and a bounty board
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Elite creatures from level 30 to 100 with their own drops, blueprints and treasure map scrolls, plus a weekly bounty board of 48 bounties that now includes the four maze bosses. Take a bounty straight from Menu > Daily Points > Available Monsters, and a bounty kill counts for every party member nearby.
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Quests and stories

Questing is a real way to level
From level 50, every quest pays a share of a level at its own level, so you can quest, grind, or mix the two. A normal quest pays about 2% of a level, a step in a story chain 3%, a chapter finale 6%, and the last quest of a saga 15%. Dailies pay 0.5% each and weeklies 4%. Above level 93 the shares taper gently as the levels get longer.

The Unpaid Crossing
The Necropolis has a story of its own. At level 80 a drowned ferryman on Abaddon 4 starts a chain of 51 quests in seven chapters, from the hell maps to Thundoria Harbor and on across the mainland and all four river isles, up to level 119. Sixteen daily quests wait on the isles along the way, and the weekly Ferryman's Circuit leads to the Lv105 Gravesworn gear.
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Frozen Relics returns
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The full Frozen Relics questline is back, rebuilt from level 85. A fireball falls into the northern sea, and the trail runs from Argent City and Shaitan to Winter Island, back across the mainland and into the Aurora and Dark mazes. It pays about 360 million EXP and 2.2 million gold along the way, and the finale earns a one-time Lv95 Battle weapon made for your class, with three fixed +15 stats and a perk of its own.
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Gourmet King
A new quest chain that starts with Barmaid Donna in Argent City. Hunt sharks, crabs and boars for rare ingredients, and the finale pays 5,000,000 gold and a haul of rare cooking ingredients.

Daily quests
Four daily Fairy Journeys for your fairy (more on those below), daily quests on the Necropolis isles, and a weekly bounty board for the elites.

Seasonal events
A Christmas Village with its own residents, quests, hunts and shop, open only during the season.

Endgame challenges

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Black Dragon, Black Dragon Lair

The Abaddon gauntlet
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Abyss Supreme Kara, the last boss of the Abaddon gauntlet
Abaddon is open. Fight floor by floor through seventeen bosses, and a floor only opens once the one before it is cleared. Ten Abyss Lords hold Hades together, including Valen of the White Knights and Nyx of the Nightsaints, and Abyss Supreme Kara calls every Lord back to her side as her health falls. The deepest floors open on weekend nights, and when they do, night falls across the whole world. From Abaddon 5 down, PvP is on.
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Chaos Argent: PvP that pays
The arena has its own ranking. The top five hit harder against other players and get extra health while they hold their spot.
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Gear and progression

A new experience curve
Our own experience curve. Levels 1 to 65 follow the standard curve. From level 66 each level costs less than the standard curve, and the gap widens as you climb, so reaching level 93 takes about 7x less experience. From level 94 every level costs a fixed seventeenth of the standard amount, so the climb still steepens level by level on the way to a new level 120 cap, and the top levels take real play.

Fairy Journeys
Journey Master Kastor in Shaitan City sends you on four daily fairy journeys across Ascaron, Magical Ocean and Deep Blue, from level 20 and level 50. Hunt down elites, gather quest items and bring home fairy skill books, fairy fruits, Fairy Boxes and marriage fruits for your fairy, no spending required. The elites and quest items along the way are limited, and every other player is after them too. The marriage fruits lead to the rarest pets in the game: gather the rest of the ingredients, marry two fairies with Pet Assistant Langa in Shaitan City, and you can raise a Mordo Junior, which lends you its full stats and bonus EXP from every kill, or the crowning Angela Junior, which adds a higher item drop rate on top. Breeding a pair of the same kind uses up both parents, so every Junior is earned. Your fairy can also hatch a rear fairy, a second companion that rides along and awakens in combat: the Fairy of Light can shield you (Defense +150), the Fairy of Nightmare can curse your foe (Defense -150 and Physical Resist -40), and the Fairy of Thunder can supercharge your strikes (Attack +300). Langa incubates one from your fairy and an Incubate Liquid, a 24-hour liquid from the Chaos Shop or a 72-hour one from daily quests, and it stays with you until its life gauge runs out.
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The Soul Forge
Your gear earns titles through combat and your daily play, nine tiers from Tainted to Forsaken. Every tier gives you points to spend on the bonuses you choose, and a Forsaken weapon unlocks one of three passives for your class. A weapon in either hand earns its title, so an off-hand bow or a second sword climbs too.

Expanded affixes
Gear dropped by monsters can roll an affix that names its bonus stats, and there are now far more of them, including rare four-stat affixes like Solar, Lunar and Celestial. Add a Soul Forge title and your gear wears two names, each in its own colour.
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Set bonuses
Select set pieces have new set bonuses, on top of the gear itself.

Manufacturing, Crafting and Cooking
All three life skills have been rebuilt: 1,161 recipes with fixed ingredients, all kept in a Recipe Book that levels from 1 to 10 as you craft. Craft anywhere, straight from the book, or at the trade's NPC for a 1 to 10% bonus on what you make. No tools, no fairy and nothing to repair.
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Phyllis Crusader
Phyllis can now take the Swordsman path all the way to Crusader, with her own two-handed and dual-sword animations and her own Crusader gear.

Class rebalancing
Several classes have been retuned. Hunter and Sharpshooter skills hit harder and scale properly with level, Spiritual Bolt is stronger for Seal Masters and Clerics against monsters, and Voyager skills that only worked at sea now work on land too.

Trading and community

World Trade auction house
A server-wide auction house. List items for gold or Chaos Crystals, browse and buy from anyone, and collect your earnings later.

Party Search
Find a group, see its size and members, and ask to join.

New costume collections
More than 400 new costume and weapon skin listings in the Chaos Shop, across new Zodiac, Heroes and Legends, Warriors, Costumes, Street and Fashion, Travel and Tradition, and Hats and Extras collections. Pick your race and browse only what fits your character.

Guilds
A rebuilt guild panel. Every guild has four ranks, Leader, Officer, Veteran and Member, and the leader decides what each rank may do: speak, recruit, kick, change the motto, view the vault, deposit or withdraw. Leadership can be handed over, and the guild can set an optional password.

The guild vault starts with 48 item slots and a shared gold fund, and any full member can grow it one slot at a time, up to 96, with a Guild Vault Expansion Permit from the Chaos Shop. The slots stay with the guild. Members deposit and withdraw only as far as their rank allows, and the vault history records every deposit and withdrawal: when, who, which item or how much gold, and how many.

The guild logs keep the rest of the story. The Activity feed shows who joined, left or was removed, every promotion and demotion, motto and permission changes, and leadership handovers. The Mazes log shows which members ran which maze, how many times and for how long, by day, week, month or all time, and the Ranking lists your members by maze time or by entries.

World buffs
Server-wide events like double EXP, double drops and boosted fairy rates, each running for 24 hours.

The Jackpot Machine
The lottery is running. Try your luck at the slot machine in Lower Icicle Castle.

The website
A
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,
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and skill guide with 3D models,
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, plus
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Link your Discord
Connect your Discord on the website to get a class role that matches your highest-level character and your own invite link.

Recruit your crew
Bring friends aboard before launch. Share the referral link from
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, or your personal Discord invite once your Discord is linked. A recruit counts once they reach level 41 after release. Track your standing on the
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board.

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Questions are welcome here or on the Discord.​