Source Help Character Gets Stuck After Death by Mob (Requires Relog)

Grim4ik

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Hello!
I’ve run into an issue and was wondering if anyone else has experienced this or knows how to fix it.

After dying to a mob, the player receives a system message like the one shown in the screenshot.
The character then becomes stuck in the world, and the player needs to relog. After relogging, the character respawns at their spawn point.

However, when dying to another player, everything works correctly — a resurrection notification appears as expected.
 

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Check if you have translated the NPC scripts to another language, and the respawn point is recorded in the database in Russian (Аргент), but the respawn point in birth_conf.lua is in another language (Argent City), so the server cannot find the respawn point because it is looking for it by name in birth_conf.lua.
 
Check if you have translated the NPC scripts to another language, and the respawn point is recorded in the database in Russian (Аргент), but the respawn point in birth_conf.lua is in another language (Argent City), so the server cannot find the respawn point because it is looking for it by name in birth_conf.lua.
Some of the NPC scripts I’m using are translated into Russian.

However, files like birth_conf.lua and stringset are not translated — all map names there are in English, and the database also shows everything in English.

As a result, when a character dies from a mob, the game freezes. The only way to fix it is to relog, and then the character appears at their spawn point.

But if the character is killed by another player, everything works fine — a revive window appears, you click it, and you respawn at your spawn point.