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Has anyone ever done development towards the game pipeline rendering aswell as work on lighting/Shadows for the game?
a few years back i tried to experiment around with the general game rendering, but i obviously stumbeled upon a million issues with the limitations of how the pipeline worked and such.
Anyone made any cool developments over the years with this kind of stuff?
a few years back i tried to experiment around with the general game rendering, but i obviously stumbeled upon a million issues with the limitations of how the pipeline worked and such.
Anyone made any cool developments over the years with this kind of stuff?
