if Zoldyck == nil then
Zoldyck = {}
Zoldyck.Conf = {}
Zoldyck.Conf.Balance = {}
end
-- Balance for classes in map (Gems and equipment will make no difference).
Zoldyck.Conf.Balance[8] = {Max = {HP = 150000, SP = 3000}, Attack = {Min = 1700, Max = 2000, Speed = 1200}, Defense = 380, PhysicalResist = 40, HitRate = 300, Dodge = 300, Critical = 15, Recovery = {HP = 56, SP = 2}, MoveSpeed = 3050}
Zoldyck.Conf.Balance[9] = {Max = {HP = 100000, SP = 3000}, Attack = {Min = 1900, Max = 2200, Speed = 1200}, Defense = 380, PhysicalResist = 40, HitRate = 300, Dodge = 300, Critical = 15, Recovery = {HP = 31, SP = 3}, MoveSpeed = 3050}
Zoldyck.Conf.Balance[10] = {Max = {HP = 150000, SP = 3000}, Attack = {Min = 1700, Max = 2000, Speed = 1200}, Defense = 380, PhysicalResist = 40, HitRate = 300, Dodge = 300, Critical = 15, Recovery = {HP = 56, SP = 2}, MoveSpeed = 3050}
Zoldyck.Conf.Balance[12] = {Max = {HP = 120000, SP = 3000}, Attack = {Min = 1700, Max = 1900, Speed = 700}, Defense = 380, PhysicalResist = 40, HitRate = 320, Dodge = 280, Critical = 15, Recovery = {HP = 34, SP = 1}, MoveSpeed = 3050}
Zoldyck.Conf.Balance[13] = {Max = {HP = 60000, SP = 80000}, Attack = {Min = 1500, Max = 1700, Speed = 200}, Defense = 380, PhysicalResist = 40, HitRate = 300, Dodge = 300, Critical = 15, Recovery = {HP = 42, SP = 19}, MoveSpeed = 3050}
Zoldyck.Conf.Balance[14] = {Max = {HP = 140000, SP = 50000}, Attack = {Min = 1500, Max = 1700, Speed = 200}, Defense = 380, PhysicalResist = 40, HitRate = 300, Dodge = 300, Critical = 15, Recovery = {HP = 42, SP = 19}, MoveSpeed = 3050}
Zoldyck.Conf.Balance[16] = {Max = {HP = 120000, SP = 50000}, Attack = {Min = 1500, Max = 1700, Speed = 200}, Defense = 380, PhysicalResist = 40, HitRate = 300, Dodge = 300, Critical = 15, Recovery = {HP = 42, SP = 19}, MoveSpeed = 3050}
-- Calculating custom balance map.
Zoldyck.MapBalance = function(Player)
local Modifier1 = {Max = {HP = 1, SP = 1}, Attack = {Min = 1, Max = 1, Speed = 1}, Defense = 1, PhysicalResist = 1, HitRate = 1, Dodge = 1, Critical = 1, Recovery = {HP = 1, SP = 1}, MoveSpeed = 1}
if (GetChaMapName(Player) == "Your map name here") then
local Job = GetChaAttr(Player, ATTR_JOB)
if Job ~= nil then
Modifier1.Max.HP = Zoldyck.Conf.Balance[Job].Max.HP
Modifier1.Max.SP = Zoldyck.Conf.Balance[Job].Max.SP
Modifier1.Attack.Min = Zoldyck.Conf.Balance[Job].Attack.Min
Modifier1.Attack.Max = Zoldyck.Conf.Balance[Job].Attack.Max
Modifier1.Attack.Speed = Zoldyck.Conf.Balance[Job].Attack.Speed
Modifier1.Defense = Zoldyck.Conf.Balance[Job].Defense
Modifier1.PhysicalResist = Zoldyck.Conf.Balance[Job].PhysicalResist
Modifier1.HitRate = Zoldyck.Conf.Balance[Job].HitRate
Modifier1.Dodge = Zoldyck.Conf.Balance[Job].Dodge
Modifier1.Critical = Zoldyck.Conf.Balance[Job].Critical
Modifier1.Recovery.HP = Zoldyck.Conf.Balance[Job].Recovery.HP
Modifier1.Recovery.SP = Zoldyck.Conf.Balance[Job].Recovery.HP
Modifier1.MoveSpeed = Zoldyck.Conf.Balance[Job].MoveSpeed
end
local MXHP = Modifier1.Max.HP
local MXSP = Modifier1.Max.SP
local MNATK = Modifier1.Attack.Min
local MXATK = Modifier1.Attack.Max
local DEF = Modifier1.Defense
local PR = Modifier1.PhysicalResist
local HIT = Modifier1.HitRate
local DODGE = Modifier1.Dodge
local MF = Mf_final(Player)
local CRIT = Crt_final(Player)
local HPREC = Hrec_final(Player)
local SPREC = Srec_final(Player)
local ADIS = Adis_final(Player)
local MSPD = Modifier1.MoveSpeed
local ASPD = math.floor(100000/Modifier1.Attack.Speed)
SetCharaAttr(MXHP, Player, ATTR_MXHP)
SetCharaAttr(MXSP, Player, ATTR_MXSP)
SetCharaAttr(MNATK, Player, ATTR_MNATK)
SetCharaAttr(MXATK, Player, ATTR_MXATK)
SetCharaAttr(DEF, Player, ATTR_DEF)
SetCharaAttr(PR, Player, ATTR_PDEF)
SetCharaAttr(HIT, Player, ATTR_HIT)
SetCharaAttr(DODGE, Player, ATTR_FLEE)
SetCharaAttr(MF, Player, ATTR_MF)
SetCharaAttr(CRIT, Player, ATTR_CRT)
SetCharaAttr(HPREC, Player, ATTR_HREC)
SetCharaAttr(SPREC, Player, ATTR_SREC)
SetCharaAttr(ADIS, Player, ATTR_ADIS)
SetCharaAttr(MSPD, Player, ATTR_MSPD)
SetCharaAttr(ASPD, Player, ATTR_ASPD)
end
end