function ItemHint_Glare(Lv)
local eff = Lv * 8
local Hint = "Gem Bonus Strength +" .. eff
return Hint
end
function ItemHint_light(Lv)
local eff = Lv * 8
local Hint = "Gem Bonus Spirit +" .. eff
return Hint
end
function ItemHint_Aggr(Lv)
local eff = Lv * 8
local Hint = "Added Accuracy +" .. eff
return Hint
end
function ItemHint_Undead(Lv)
local eff = Lv * 8
local Hint = "Gem Bonus Constitution +" .. eff
return Hint
end
function ItemHint_Dance(Lv)
local eff = Lv * 8
local Hint = "Gem Bonus Agility +" .. eff
return Hint
end