Hi everyone,
I’m really interested in connecting with people who have experience creating custom apparels for Tales of Pirates, not just retexturing but actually building new 3D models and getting them to work in the game.
I’m a self‑taught developer and I’m very comfortable with prompt engineering and learning tools on my own. I’d love to learn about your workflow for extracting game assets, editing or creating new apparel models in Blender, setting up UVs and weights, and then exporting them back into a format the Tales of Pirates client can use.
If you have any tutorials, tools, scripts, or even partial documentation you can share about the apparel pipeline for Tales of Pirates (file formats, exporters, limitations, etc.), I’d really appreciate any pointers. I’m also open to collaborating, testing tools, or documenting the process so more people can create their own apparels in the future.
Thanks in advance for any help or guidance!
Discord: 4zzarath
I’m really interested in connecting with people who have experience creating custom apparels for Tales of Pirates, not just retexturing but actually building new 3D models and getting them to work in the game.
I’m a self‑taught developer and I’m very comfortable with prompt engineering and learning tools on my own. I’d love to learn about your workflow for extracting game assets, editing or creating new apparel models in Blender, setting up UVs and weights, and then exporting them back into a format the Tales of Pirates client can use.
If you have any tutorials, tools, scripts, or even partial documentation you can share about the apparel pipeline for Tales of Pirates (file formats, exporters, limitations, etc.), I’d really appreciate any pointers. I’m also open to collaborating, testing tools, or documenting the process so more people can create their own apparels in the future.
Thanks in advance for any help or guidance!
Discord: 4zzarath