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Hey everyone,
After many hours of deep diving into the source code and debugging the DX9 engine, I finally managed to fix the capped and static weapon glow bug!
I’ve seen a few possible solutions posted around the forum before, but none of them actually tackled the root cause. The real reason the glow gets capped or stuck in certain scenarios is due to several specific flaws in the engine's update and rendering logic that I managed to map out.
Since this took a lot of focused work to figure out, I want to share the step-by-step fix with those who are actively trying to solve it.
If you are still struggling with this bug and want my help:
React to this post.
&
Comment below explaining what you have already tried to fix it.
Once you do that, I'll reach out via DM and share my exact solution with you. Happy coding!
After many hours of deep diving into the source code and debugging the DX9 engine, I finally managed to fix the capped and static weapon glow bug!
I’ve seen a few possible solutions posted around the forum before, but none of them actually tackled the root cause. The real reason the glow gets capped or stuck in certain scenarios is due to several specific flaws in the engine's update and rendering logic that I managed to map out.
Since this took a lot of focused work to figure out, I want to share the step-by-step fix with those who are actively trying to solve it.
If you are still struggling with this bug and want my help:
React to this post.
&
Comment below explaining what you have already tried to fix it.
Once you do that, I'll reach out via DM and share my exact solution with you. Happy coding!