Source Tales of Pirate 2026 x64 DX9 by alexxst.st

Hi

I'm presenting my version of Pirate King Online (PKO), which will be actively developed with ongoing bug fixes.
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My version of PKO is now very different from https://pkodev.com/threads/tales-of-pirate-2022-dx9.126/, although it was originally based on it.
  • The networking layer has been completely rewritten and is now in the CorsairsNet project.
  • The protocol has been changed from binary to msgpack, so now you can print all packet data for debugging.
  • Nothing is read from or written to packets directly anymore — serialization/deserialization is used instead, which guarantees there will be no network errors on the client or server side.
  • All packets are covered by tests.
  • GateServer, GroupServer, and AccountServer have been rewritten in .NET (F#).
  • GateServer will be able to handle as many clients as your machine can support.
  • SQL injection vulnerabilities have been completely eliminated in the .NET servers.
  • A unified logging system based on C++20 has been added to the C++ projects, replacing the unsafe sprintf-based approach.
  • Lua has been updated to the latest LuaJIT & LuaBridge, so now you can add and call functions cleanly.
  • LuaBridge will now clearly show and report all errors that previously went unnoticed because CaLua silently ignored them.
  • It will no longer be possible to accidentally pass a Character* to a function expecting an Npc* in Lua.
  • The Lua calling system has been completely rewritten, and manual attribute checking has been removed.

Coming soon:
  • All txt/bin tables will be dropped in favor of a unified string data loading system based on embedded SQLite.
  • The server and client will be migrated to x64.
  • DirectX will be upgraded from version 9 to 10.
  • An asset pack storage system will be added.
  • Tools for working with game resources will be added directly to the solution.

P.S. Feel free to create bug reports — I'll be fixing them from time to time. Pull requests are welcome!)
Do you know how to make black ui for this files?
 
Tried it but seems not working for some reason.
Here replacing the files:
1784443011236.webp
Done:
1784443071972.webp

Here in the game:
1784443127699.webp

As you can see argent is dark because I used night argent tweak (worked fine).
But seems inventory is not working for some reason. I believe it files are like kinda different from what the tweaks are based on.

Dont know if you could give me an advice.

Regards.
 
You need to copy the scripts\lua\forms folder from the tweak. But there are many changes in this client, and you will need to transfer the inventory manually. Additionally, xDesign does not have an image for this inventory, so you will need to draw it yourself. So it's not just a matter of copying.
 
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Do you know how to make black ui for this files?
I suggest waiting 2-4 months and then adding your own CSS to RMLUI and making the inventory black. This version is heavily modified and does not use CaLua; instead, it uses an honest LuaJIT, so UI additions must be done manually. In the version I am working on, the entire UI has been completely rewritten, and older versions are not compatible with it.